Town: J̼ej̼ Kēàmùkshàbi̊tù Se

J̼ej̼ Kēàmùkshàbi̊tù Se

J̼ej̼ Kēàmùkshàbi̊tù Se
Example Tauric architecture.
StateTauranian United Provinces
ProvenceBātbi̊lāg Provence
Sub ProvenceTêtlîfa County
RegionJajlzmaz̄okha Holt
Founded750
Community LeaderMayor Shêbëd Fluellen
Area4 km2 (1 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation4098 m (13444 ft)
Average Yearly Precipitation259 cm/y (101 in/y)
Population1066
Population Density266 people per km2 (1066 people per mi2)
Town AuraMysticism
Naming
Native nameJ̼ej̼ Kēàmùkshàbi̊tù Se
Pronunciation/j̼ej̼ cəˈmʊkʃəb/ /ˈi̘tʊ/
Direct Translation[pubic hair] [rich]
Translation[Not Yet Translated]

J̼ej̼ Kēàmùkshàbi̊tù Se (/j̼ej̼ cəˈmʊkʃəb/ /ˈi̘tʊ/ [pubic hair] [rich]) is a temperate Town located in Têtlîfa County, Bātbi̊lāg Provence, within the Tauranian United Provinces.

The name J̼ej̼ Kēàmùkshàbi̊tù Se is derived from the Tauric language, as J̼ej̼ Kēàmùkshàbi̊tù Se was founded by Maegang Wyn, who was culturaly Tauric.

Climate

J̼ej̼ Kēàmùkshàbi̊tù Se has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 22°C (71°F). J̼ej̼ Kēàmùkshàbi̊tù Se receives an average of 259 cm/y (101 in/y) of precipitation, most of which comes in the form of rain during the summer. J̼ej̼ Kēàmùkshàbi̊tù Se covers an area of nearly 4 km2 (1 mi2), and an average elevation of 4098 m (13444 ft) above sea level.

Overview

J̼ej̼ Kēàmùkshàbi̊tù Se was founded durring the early 9th century, by Maegang Wyn. The establishment of J̼ej̼ Kēàmùkshàbi̊tù Se was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding J̼ej̼ Kēàmùkshàbi̊tù Se's construction back out of the project. Maegang Wyn pushed on reguardles, and J̼ej̼ Kēàmùkshàbi̊tù Se was finished, but starts off as a terible place to live.

J̼ej̼ Kēàmùkshàbi̊tù Se was built using the conventions of Tauric durring the early 9th century. Naturaly, all settlmentss have their own look to them, and J̼ej̼ Kēàmùkshàbi̊tù Se is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

J̼ej̼ Kēàmùkshàbi̊tù Se is buildings are arranged within a network of spacious flagstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. The town's brittle defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look around J̼ej̼ Kēàmùkshàbi̊tù Se gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which J̼ej̼ Kēàmùkshàbi̊tù Se brings to mind.

Civic Infrastructure

J̼ej̼ Kēàmùkshàbi̊tù Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within J̼ej̼ Kēàmùkshàbi̊tù Se.

J̼ej̼ Kēàmùkshàbi̊tù Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

J̼ej̼ Kēàmùkshàbi̊tù Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

J̼ej̼ Kēàmùkshàbi̊tù Se has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

J̼ej̼ Kēàmùkshàbi̊tù Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain J̼ej̼ Kēàmùkshàbi̊tù Se's public wards, blessings, and other arcane systems.

J̼ej̼ Kēàmùkshàbi̊tù Se possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

J̼ej̼ Kēàmùkshàbi̊tù Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

J̼ej̼ Kēàmùkshàbi̊tù Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

J̼ej̼ Kēàmùkshàbi̊tù Se's mayor's house was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, summer is long in J̼ej̼ Kēàmùkshàbi̊tù Se.

The Mercane near J̼ej̼ Kēàmùkshàbi̊tù Se are known to be almost tame, such that they can be put to domestic use.

J̼ej̼ Kēàmùkshàbi̊tù Se's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Augury energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4317 m2
    • Cattle and Similar Creatures: 266
    • Poultry: 3198
    • Swine: 213
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 106

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 15
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

327 of J̼ej̼ Kēàmùkshàbi̊tù Se's population work within a Foundational Occupation.

718 of J̼ej̼ Kēàmùkshàbi̊tù Se's population do not work in a formal occupation, but do contribute to the local economy. 21 (2%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century an unusualy harsh winter spawned a deadly blizard to J̼ej̼ Kēàmùkshàbi̊tù Se. The ice, snow, and wind killed 105 people, 175 livestock, and destroyed 97. The event is remembered as Mourning's Breath.

History